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Why You Should Care: Army of Two

I may have painted myself into a bit of a corner here with the last couple of articles in this series. I think some people are starting to believe that I'm strictly a fan of games that are 'artistic' or broke the trend in terms of deviating from whatever was going on in the industry at the time. With titles like Mirror's Edge being so distinctive from everything else at the time, and Kane and Lynch's unique brand of multiplayer and story-telling, this week's article may feel a little bit less 'hipster/indie' of me, but allow me an opportunity to discuss why you should care about Army of Two.


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